Itlit Software

a first-class middleware developer

RelentENGINE Update

New Release

The RelentENGINE SDK has been updated to version 1.6. The most visible changes since version 1.5x are the addition of multithreaded rendering and compute shaders through DirectX 11 (as a superset of Direct3D 10.1). This can be viewed as an add-on to the core GLSL 1.30 (OpenGL 3.0), Shader Model 4.1 (DirectX 10.1) and Shader Model 3.0 (DirectX 9.0c) based rendering engines.

The RelentENGINE technology bridges the gap between pre-compiled and dynamic shadowing; it focuses on support for massive destroyable city environments and realistic vehicle control. The engine makes extensive use of Shader Model 3.0, 4.x and 5 for effects such as dynamic ambient lighting, volumetric clouds, motion blur, dynamic soft shadows, HDR lighting, specular reflections, reflective and refractive water, etc. The engine also features support for extremely high polygon models, adaptable AI, realistic physics, 64-player networking and an in-game world editor.

 RelentENGINE technical specifications

Software Engineers Wanted!

Jobs

Itlit is looking for hardcore software developers! Itlit offers a relaxed work environment, performance bonuses, overtime, a lot of deathmatching and a close-knit, fun loving team. You'll be required to familiarise yourself with the current code base, work on multiple game subsystems and with multiple technologies.

Applicants: send your résumé to gen_biz at itlit dot co dot za. (please include a code/game sample)

Additional requirements:

  • Bachelor's degree in Computer Science or related field, or equivalent programming experience
  • C++ and Direct3D/OpenGL programming experience
  • Fundamental understanding of game programming
  • Familiar with network programming under Linux/Unix and Windows based operating systems
  • Good communication and documentation skills
  • Live for making games

Itlit's primarily focus is the creation of games and middleware for PC and console platforms.